3D Artist & Developer
Giorgi
Samukashvili
Procedural art. Shader development. Software tools.
I build technical 3D art and developer tools — from procedurally animated real-time scenes to software that changes how artists and developers work.
100+
Orders Completed
5.0
Star Rating
7 yrs
Freelancing
208+
Assets Published
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What you'll find here
Work
3D scenes, procedural models, animated environments, and visual effects — a curated selection from BlenderKit and beyond.
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Products
Software I'm building — a Blender add-on, a WebGL scene editor, and a procedural terrain system for Unity.
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About
Background, skills, and experience — from freelancing on Fiverr and LeARnLab to publishing assets full-time on BlenderKit.
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